Top 10k strings from Super Chess III v3.1 (1985)(CP Software).z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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4 t012345678 2 Undeveloped - penalty 2 Good mobility - bonus 2 Centre control - bonus 1 ~< >~ ><<< 1 {/_|/g}/o#| 1 t0123456789P 1 mWho is to give mate (B/W) ? $Init$Clear$ - Are you sure (Y/N) ? $# 1 You win.$I win.$Checkmate:$> 1 You are white$ 1 Viel Spass mit dieser Version und vielleicht schreiben Sie mir mal ! 1 Select colour (B/W) ? $Has piece moved (Y/N) ? $Which side to move (B/W) ? $ 1 Score: $I like: $ 1 SC 3.1 wj 1 Problem:$Mate in $Level $One mating move found.$Many mating moves found.$Options available$ 1 Play or Analyse (P/A) ? $Level (0-9 or Problem) ? $Play black or white (B/W) ? $Your move ? $I recommend $Press a key to continue $Illegal move.$Illegal. Press a key.$You are black$y 1 Gerwin Gierke,DDR 1500 Potsdam,Feuerbachstr.12 1 Book move.$Nodes: $ SUPERCHESS 3.1(29/12/1985)$ modify by G.Gierke,Potsdam $ AUTHOR: Chris Whittington.$ 1 Band laufen lassen! 1 BB@@DBB@BB 1 Aenderungen: 1 @BB@BBB@@@ 1 =$L...to change playing Level$X...eXit to other menu$M...Make program play next move$R...for a Recommended move$V...to View previous 62 moves$O...to invert board Orientation$ 1 =$1...New game$2...Analyse position$3...Change display colours$4...Options at << Your move >>$5...Technical information$6...Return to current game$7...List up to 62 previous moves$Options available at YOUR MOVE$ 1 <B|~|<B~<< 1 <BB|B@~|<< 1 <<@~B<B~<< 1 :Stalemate.$My move: $Drawn by repetition.$> 1 3.Farbattribute fuer s/w-Monitor voreingestellt 1 2.Nach Matt kann die Zugfolge immer eingesehen werden 1 1.Alle Umkodierungen beseitigt 1 +^+V+N+F+~ 1 $ Hit any key to continue.$The program is able to detectdraws by the fifty move rule andby repetition of position at anytime within the last sixty fourmoves. Beware, the program willto be far better at finding adraw by this method than mosthuman opponents. 1 # Hit any key to exit$Square to alter (e.g. E2) ? $Enter piece type (KQRNBP0) ? $x 1 "Dieses Programm entspricht"'''"SUPERCHESS 3.0"'''"Es wurden alle Tricks und"'"Umkodierungen beseitigt !"''''" 1 The program will also discoverthe existance of multiplesolutions should these exist. If no solution is found theprogram will announce this andreturn to analyse mode. 1 TECHNICAL INFORMATION 1 Superchess III uses an iterativesearch strategy, the alpha/betaalgorithm, the killer heuristic,and a plausible move generatorin its search for the best move.The program simulates humanthought processes by limitingits search to the interestinglines of play. 1 Superchess III is also able tosolve mating problems by using afull width minimax search to therequired depth - up to seven plyfor a mate in four. 1 Rook = 80 points 1 Queen = 144 points 1 Positional factors are weighedless heavily and are as follows: Attacks on enemy pieces - bonus Pinning enemy pieces - bonus Giving check - bonus 1 Please note that mates byunderpromotion will not be found 1 Passed - bonus 1 Occupation of 7th rank - bonus Queens: 1 Movement in opening - penalty Good mobility - small bonus 1 Lost right to castle - penalty Gaining opposition - bonus 1 Leaving piece hanging - penalty Pawns: 1 Knight = 48 points 1 Isolated - penalty 1 Having a bishop pair - bonus Rooks: 1 Drawn by 50 move rule.$Press a key to restart.$No mate found. Press a key.$w 1 Doubled - penalty 1 Discovered check - bonus 1 Control of open files - bonus Good mobility - bonus 1 Centre control - small bonus King: 1 Centered in endgame - bonus 1 Castled - bonus 1 Blocking development - penalty 1 Blocked - penalty 1 Bishop = 48 points 1 At the end of the search thismove (or possibly another movewhich may lead to a draw, shouldthe program think that better)will be played and the number ofpositions (or nodes) consideredduring the search displayed. 1 At any time during its search,the program displays the move itthinks is best so far, togetherwith the associated score. 1 Advanced - bonus 1 Hit any key to continue$Material is evaluated by a fastevaluation function as follows: Pawn = 16 points 1 Hit any key to continue$ 1 8=No change$Light piece colour ? $Dark piece colour ? $Light square colour ? $Dark square colour ? $ 1 7=White 1 6=Yellow 1 4=Green 1 3=Magenta 1 0=Black 1 COLOURS